
A whirlwind of events, daily duties, responsibilities and a bunch of emerging tasks are part of our reality. And sometimes we just want to take a breather, a rest associated with time that we rarely have.
And although this is not the reason for the origin of virtual reality, it is a suitable means to break away from everyday life.
VR glasses can be used for a short walk to an exotic destination or for gaining knowledge in a fun and engaging way.
And at the time we did that, through the imagination, for which there are no limits and it takes us to strange places.
Here are some of the highlights from the history of virtual reality glasses.
History of virtual reality glasses
As early as the 1950s, the idea of a reality different from the actual one was creeping in.
The first manifestation of the term "virtual reality" was the fruit of Stanley G. Weinbaum, an American writer of science fiction, who in 1935 published a story describing how a person is transported to another world, through glasses, through sense, smell and taste.
- In 1962, the film director Mortin Heilig invented a cabin that involved the viewer in an unreal world. All this happens thanks to stereo speakers, a vibrating chair, fans, scents and a 3D screen.
- In 1968 - Ivan Sutherland created the first viewfinder for virtual reality. It was connected to a computer and initially depicted simple objects and blueprints of rooms.
- In 1978, MIT (Massachusetts Institute of Technology) provided the possibility of a virtual walk in Aspen.
- In 1991, Sega released the Sega VR headset for arcade games. They use an LCD screen, stereo headset and inertial sensors that allow the system to track and react to the player's head movements.
- In 2007, Google introduced a Street view option that shows panoramic views of global locations, such as roads, indoor buildings, and rural areas.
And so, every year, more and more world-famous brands show their desire for virtual reality, continuing to reach new heights in this technological industry.
What are virtual reality glasses?
Simply put, virtual reality is stimulated through our senses. The most familiar of which are: vision, hearing, touch, taste and smell. But there are other perceptions, such as the sense of balance.
Our entire experience of reality is a combination of processing information received through our senses in the brain.
Virtual reality is the term used to describe a three-dimensional, computer-generated environment that can be explored and interacted with.
The screens and sensors built into these devices track our movements and generate images, stimulating our perceptions so that we end up in a reality indistinguishable from the real one.
A large part of our perception of the world is formed by the eyes, about 70%, so the VR tool is glasses.
Through high-tech displays, we have the opportunity to see places, images and colors that are unreal or far away from us.
As they say:
With a pair of the right glasses, you can travel the world.
Thousands of people own virtual reality glasses, and yet, about 4 billion people still don't have access to this technological masterpiece.
Convenience
Since virtual reality goggles are currently used primarily for gaming, controlling them needs to be easy and convenient. This includes appropriate button shape and functional positioning.
Memory
Choose ones with built-in memory. That way you can add the apps you want seamlessly without affecting their performance.
Weight
Pay attention to the weight of the glasses, as you may feel discomfort with prolonged wear.
News
One of the latest innovations in the field is Apple's Vision Pro mixed reality glasses.
Apple are patenting lenses that it's not yet clear will be an addition to these glasses, but will be able to adjust vision. Their price will range between $400-600.
The focus of the lenses will be done through the Apple watch and will be adaptive, depending on the needs of the user.
The development is carried out in collaboration with ZEISS, a pioneer in optics.
For the time being, these are only patents to be implemented.